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Friday, March 22, 2019

are godswords good for training strength


How Strength Training Changes Your Body For Good
Weight Training for Women: Strength Training Is Important | Time
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Are Crawling Exercises Good for Strength Training?
Well, we just got done “bear crawling” at a fitness boot camp class, so, yes, crawling exercises are a thing. But why?
“Crawling is a terrific source of anti-rotational core stability, shoulder stability, and functional strength-building,” says Laura Miranda, D.P.T., M.S.P.T., a NYC-based doctor of physical therapy and personal trainer.
“It helps keep your shoulders healthy longterm, and—because of its intense neuromuscular and coordination demands—makes your body ‘neurologically smarter’.”
Plus, it’s fierce cardio and a serious calorie-burner.
“Crawling also promoted cross-lateralization—getting the right brain to work with the left brain,” says chiropractic clinician Justin Klein, of Got Your Back Total Health in Washington, D.C.
And there’s not much of a learning curve: “We all know how to crawl because it’s hardwired into us,” says Klein.
One difference, though: Babies don’t wear kneepads, but we suggest you do, at least at the start. Or at the very least wear tights or pants.
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I Was a Cardio Addict - Here's How My Body Changed Once I Began Strength Training
Though I started my fitness journey with a fairly balanced combination of yoga and running, once I caught the "bug," so to speak, I was fully addicted to the thrill and endorphins of cardio. It started with SoulCycle - my first love - and spiraled (or spun, more accurately) into Barry's Bootcamp, more distance running, boxing, and HIIT classes at Equinox. I was obsessed. And for good reason! I felt great. My body was riding a high, and I had never been so lean, so ripped. Why would I stop?
As it turns out, you can have too much of a good thing, even in your early-to-mid 20s, with an otherwise healthy body and joints. I started experiencing knee issues that ranged from mystery pain to clicking to full-blown, excruciating, limping-down-the-street tendinitis.
Related: A Fitness Editor Shares Her Week of Meals and Workouts
Then I started seeing my personal trainer, Liz Letchford, MS, ATC. She assessed the issues contributing to my knee troubles and recommended that I slow it down on the cardio side, pause on longer distance running, and put more focus on strength training. I heard what she was saying, I agreed that it was good, but I couldn't quite shake my addiction to cardio. Have you ever felt like that before? It's a weird spot to be in.
So I added more strength training, but it only served to pack my schedule with more workout classes. I didn't cut back on anything, just tacked on more.
The author (left) with personal trainer Liz Letchford at DIAKADI strength gym in San Francisco. Photo by Tracy Wright Corvo, courtesy of the author.
It took until sometime last year when my body hit a breaking point. Physical and psychological stress had peaked, and it manifested in my body in the form of near constant illness (I'm talking one flu, two weeks at a time, once a month for several months), mystery infections, severe panic attacks, chronic depression, and rupturing ovarian cysts. Fun times, y'all. And for someone who was "doing all the right things" - exercising a ton, eating right, sleeping well and often, etc. - it didn't make any sense. In fact, it seemed counterintuitive, and I was more frustrated than ever.
As it turns out, you can have too much of a good thing.
I decided to take an all-out break: I hit the emergency brake and cleared my schedule for a complete mental and physical detox. It was the first time I had taken a few weeks off my cardio schedule in years. I eased back in with long walks (typically on the beach!), tons of low-impact reformer Pilates (super sculpting and challenging!), and the occasional SoulCycle class (I just can't shake my love for that place). Once my health turned around - which happened more quickly than I could've imagined! - I added more forms of strength exercises, especially at home, using resistance bands, weights, a kettlebell, and bodyweight.
Related: From Weight Loss to Better Sleep, These Are the Benefits of Lifting Weights
Not only has my weight remained unchanged, but I feel just as lean with way less work. I've also remained injury-free thanks to low-impact strength training and walking. But the greatest effect is one that's body and mind. Flipping from a cardio-heavy schedule to one focused mostly on low-impact exercises and strength training has reduced the stress on my body. I feel less inflamed, I haven't been sick in a year, I don't have to take any anxiety medication, and even my digestion has improved.
I have friends who can do cardio seven days a week and never bat an eye. They're in incredible shape, they never get sick, and they have iron joints. That isn't me - a lesson I learned the hard way. Fortunately, I had enough sense to tune into my body (eventually!) and figure out the best approach to turn this ship around. I'm so grateful for that intuition and the people who helped me get to a happier, healthier place with this formula - I'm much stronger for it. Pun definitely intended.

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RuneScape - PVP Pure Melee FAQ
Runescape Free To Play Pure FAQ By PaulT 1) Statistics ~Getting Started ~Choosing Goals 2) Training ~1-20 Attack ~1-40 Strength ~20-40 Attack ~40-70 Strength ~70-99 Strength ~Magic ~Ranged ~Prayer 3) Player Killing ~Using Prayer ~Weapon Switching ~Using Strength pots and Eating ~Edge PKing ~Castle PKing ~Varrok PKing Getting Started So you want to make a melee pure in Runescape? You must be prepared for long hours training, the risk of losing, and eventually the glory of victory and free items. Create an account, call it whatever you want, and go through tutorial island. Choosing Goals There are only a few baselines for a melee pure in RS2, on Free To Play. Number one is 40 attack. You need attack to wield Rune weapons, but getting over 40 attack will limit your effectivess. You might be tempted by getting 50 or maybe 60 attack, maybe thinking about being able to hit on rune, or making your pure members, but if you end up fighting another pure who has 40 attack, you will surely lose. Number two is 1 defence. You don't want defence, because it doesn't increase the amount of damage you can do to another player, or the amount of damage you can take. It simply increases the chance somebody will hit a zero on you, which doesn't matter much. Number three is 1 or 31 prayer. Just as you want 40 attack to be able to access Rune weapons, you want a rounded off prayer level that will let you access strength boosting prayers that will not overly affect your combat level. One good way to figure out how much prayer you want is to calculate your goal melee stats (using combat calcs on tip it, for example, to make sure you have the correct HP) and then see how much each prayer level will affect your combat level, and max hit. The prayer level that gives you the best ratio of combat level to max hit is the best level to have. The reason you don't want 13 prayer, though it gives a 10% percent bonus after only 13 pray levels (wheras it takes 31 levels to get a 15% bonus) is because it runs out very quickly. Magic, strength, and ranged are stats that are left up to you. There are two ways to train magic (that matter). If you do damage while you train, you get hp XP. If you use a non damaging spell like curse, you don't. If you plan to use magic for binding or fire blasts (65+mage needed for effective fbing, though magic/melee is not covered in this guide), and want to keep your combat low, you probably want to train it without gaining HP xp. Also, there is no risk of accidentally gaining def xp with nondamaging spells. Ranged always gives you HP xp, so decide whether you want to train it, and to what level. 40 Ranged allows you to wear dragonhide for faster training and is highly recomended. At some point you may want to use ranged in the wilderness (76 range needed for steady 13s), but that will not be covered in this guide. Training 1-20 Attack Your outfit will be full iron (dragonhide chaps and vambs if you can wear), amulet of power, cape, and SS boots. Fish or buy some food, and fill your inventory with it. The food should heal at least 8 health. If you can, make or buy pizza. Go to the cows near the crafting guild, and world hop untill you find an empty world. Kill cows untill you have 20 attack. 1-40 Strength Same outfit, same inventory. Go to the goblins in the stronghold of security. The large room just as you enter is perfect. World hop untill you find a mostly empty world. Fight the level 5 goblins at first, and then begin fighting the level 11s, and then the 13s. If you bring good food you can stay here a long time. ~20-40 Attack Same Outfit, same inventory. The goblins in the SS are still the fastest XP. Some people do everything up to 40/40 on cows, I have tried this and I found the SS faster. The level 13 goblins are great xp, there are tons of them (and lvl 11 and 5 goblins) and the edgeville bank is not far at all. ~40-70 Strength Your outfit will be full iron (dragonhide chaps and vambs if you can wear), amulet of strength, cape, and SS boots. Fish or buy some food, and fill your inventory with it. The food should heal at least 12 health. If you can, make or buy anchovy pizza. Bring a strength potion for every 10 strength levels above 40 you are. So with 50 strength bring one strength pot, with 60 strength bring two, with 70 bring three. Go to the flesh crawlers in the stronghold of security, on the second level. They are to the south, and there is a square room that holds many of them. Put walk on, and simply stand in the room and they will attack you for around 15 minutes. If you are 50+ strength and are using pots, pot yourself once you are 3-5 levels below your maximum potted strength. Being constantly potted cuts your training time by alot. Also, if you have prayer use your strength prayer for a few seconds after you pot, then turn it off. It should last a long time like this. You can recharge your pray at the monastary when your going to get more food at edge. The important thing about Flesh Crawlers that makes them great training is that they only hit 1. With anchovy pizzas and strength potions you can get amazingly fast strength levels here. When the flesh crawlers stop attacking you, walk out into the stronghold untill you can no longer see the room on your minimap, and then come back, and they will start attacking you again. If you have potted recently before they stop attacking you, attack them yourself by clicking untill your potted strength goes down. Don't waste the pot! ~70-99 Strength This is quite difficult with 40 attack and 1 defence, but it is possible. A rotation through Guards, Flesh Crawlers, and Elemental Wizards is how I am working on it. These are the best FTP monsters for upper level strength training. Use the guards upstairs in the varrok castle or on an empty world at edgeville, or at the dark knights fortress (an altar is next to alot of guards here) remember to wear a coif, dragonhide chaps+vambs, and a wizard robe while fighting the elemental wizards, and remember to pick up the uncut gems flesh crawlers drop. Good luck! Always use great food (swordies/pizza) and strength potions to level up faster. Always wear the best armour you can (full iron and dhide). Once you get used to training you can watch TV or read a book while gaining those hundreds of thousands of experience points. Take a break to make strength potions, go pking, or train magic or ranged (see below). ~Magic You can train magic before or after melee. It doesn't matter. What does matter is how you train it, and to what level, but you have already decided that. If you are raising magic with curse/weaken/confuse, then wear full iron+dragonhide vambs and chaps, and SS boots, and constantly cast the spell on whatever monster will not hit you back (hard). For example, a monk. Or an enemy over a river or behind a fence, like zombies in varrok sewer (on a crowded world you can gain 1-50 magic in a few days if you have enough bodies/waters. It's very easy to raise magic this way and it does not need a detailed explanation. Make sure you have both a earth and water staff for when you have to switch spells. Also bring a little good food, just in case you get a nasty random event or something, you don't want to lose all your runes. If you are training magic for HP xp as well as magic xp, then you should wear a wizard robe, hat, a blue skirt (just looks cool), a magic amulet, and an elemental staff (you should have all four with you for when you have to switch spells). Attack the hobgoblins over the river near the crafting guild, with the best spell you can use. Calculate out how many runes you need ahead of time, and get them. I don't recommend using damaging spells to train pure magic (without gaining hp), as its a waste of mind/chaos runes. Also, once you reach magic level 39, the best way to train magic for HP is crumble undead. The best place to train this is under the varrok sewers, across the water from the zombies. ~Ranged Craft yourself ranged armour or buy some. You will want a cowl, leather body, leather chaps, vambraces, later on a coif and studded chaps (these you will have to buy), and a little later dragonhide chaps and vambraces (these you have to buy as well, good prices in varrok world 1 Lowe's store or champs guild). An amulet of power is the best amulet for training ranged. Kill some rats in the varrok sewers untill you have around level 10 ranged. Get a few thousand bronze arrows and train your next 20 or 30 range levels on the goblins in the stronghold of security. They drop bronze arrows occasionally, and there is a large barrier to stand behind. If people take your arrows hop to a less populated world. Always pick up your arrows, since your enemies will contribute to your quiver. Once you have 30-40 ranged, use iron arrows on the minotaurs in the stronghold of security. Once you get 40 ranged you will be able to wear the best FTP ranged outfit, and with iron arrows minotaurs are fast xp. Once again there is a convient barrier to stand behind. Minotaurs drop iron arrows, so once again it's worth it to pick up your arrows. You can train at the minotaurs to 50-60 ranged. Lesser Demons, BK fortress guards, and dark/normal wizards are all good ranged xp and the demons and wiz's are good drops as well. You can use bronze arrows for the gaurds and wizards, but you can make your money back if you use good arrows on the lesser demons once your range level is high. ~Prayer The best way to train prayer effectively is to bury big bones in the Boneyard, in the wilderness. There are two big bone spawns close together on the west side of the Boneyard. In between them and around them are small bones. Bring good food and your best armour, to train effectively on a pure I recommend 60+ strength though if you are wearing full dragon chaps+vambs+full iron and using swordfish swordfish it's easy with 50 strength as well. Bring a str pot and you will get some PKs as well. The skeletons who gaurd the big bones stop attacking after a few waves, so just fight them one at a time. Don't leave the area or the time will be reset untill they stop attacking. If you are playing on an unpopulated world at night you can get to 31 pray in one night, as long as you remember to do restless ghost before you start for an easy head start. Player Killing ~Using Prayer Prayer is often blasted as not being worth the combat levels it causes you to gain. However, if you pk near to altars you can constantly use prayer to your advantage, boosting your strength level, and avoid fights when you are uncharged. If you are in a non multi combat area of the wilderness and in a fight, do not use prayer right at the beginning of the fight. Don't use a strength potion or prayer for the first few hits. When you are about 10hp higher than where you would usually eat, eat two swordfish and rapidly click your strenght pot after the second swordfish click ultimate str pray on, and then click attack on your opponant really fast. It takes practice. The str pot will not cause you to "Eat" again, it will be part of the second swordfish motion. You will healed 30 hp, so even if your opponant hits 20 20 you will still have around 25hp. If you are fighting somebody with defence, or if you just want to push your advantage for a K0, use your attack boosting prayer. Use it to start a fight off or to finish it, btu not when you have very low prayer. It's better to turn it off as you eat after a few hits. Try to develop a rythm of potting and using the attack boosting prayer to push your advantage when you get a good hit. ~Weapon Switching There are many weapons in Runescape, most of them can be used in the wilderness. The 2handed sword was once the most popular weapon in the wilderness, and it is still widely used by skilled pkers, its the highest hitting weapon in FTP Runescape. Effectively player killing relies on your abliity to deal damage faster than enemy can heal. If your opponent is at 20 or below health (or slightly lower depending on your max R2H hit, you have to feel this out yourself), switch to your runite claymore. Rapidly attack click on your opponent a few times and then you can eat quickly, because your opponent will be dead or will have safed up HP and you have to wait to hit again anyway. But the R2H and the sicmitar aren't the only good weapons. A rune dagger is extremely cheap and effective against opponents who use the R2H and scimmy switch, and it's fun to try rune long swords as well, which hit slightly higher than scimitars and are slightly slower. A long sword and a R2H works well, as does a short sword and R2H. A battleaxe works well by itself, it hits surprisingly high and its obvious why Zamorak supports it has his favored weapon. Some other weapon switching techniques are luring somebody into not safing by fighting with a low hitting weapon such as a mace, wcing axe, dagger, etc, then switching to a R2H, batlteaxe, or longsword. Alot of rangers use the R2H switch from shortbow, because it has the potential to do alot of damage very fast. ~Using Strength pots and Eating When you eat is important. Figure out about what your opponents max hit is, from their combat level. After a few rounds I usually have a good idea of when to eat. Sometimes you only have to eat one swordfish, sometimes you have to eat two or three. You need to constantly viligant (lol) constantly watching your HP and your opponents HP and right clicking on your enemy and attack clicking them quickly after you eat. Use strength pots right after you eat, rapidly clicking them after clicking your food. Don't waste rounds of combat walking around, but if you get fast you can type trash talk to your opponent as you pk. ~Edge PKing Edgeville is a great place to pk, because it is not multi combat, and it is close to a bank and an altar. On some worlds there are many pures around the monastary and low level edgeville wilderness who will be happy to teach you how to pk, and relieve you of your items if you are not prepared. World 3 is usually your best bet, though any of the low numbered FTP worlds will be full if you log on during peak hours. Because edgeville is not a multi combat zone, and you can run out of the wilderness as you eat, you don't have to bring teleport runes. Just remember to leave a row of food for running. Many people die almost outside of the wilderness, because they forgot to eat as they run or they forget to leave a few food left over. As a rule of thumb, the deeper you are in the wilderness, the more food you should leave in your inventory if you have to run from a fight. And you will have to run from fights. Pures can't compete with defense as easily as they could in RSC, and many times you will run out of food before the person in addy or rune you are fighting. ~Castle PKing The castle is "The Dark Warriors Castle", to the north of Edgeville. To the southwest of the castle is a large coal mine full of skeletons. To the West is a giant crater . To the north and west the wilderness stretches out in a large multi combat zone. Directly north of the castle is the Bandit Village, where you can make pizza or fight bandits. There isn't much to the East of the castle except dead trees. The castle itself and a few squares around it to the east are multi-combat zones. The only entrance to the castle is on the East side. Sometimes people will try to lure you into this zone, where they may have a team waiting. It's a popular spot for pures of all types. I recommend fighting people one on one in the single combat area east of the entrance. Because you are in higher level wilderness, you can end up fighting people 10-20 levels lower or higher to you around the castle. You have to take risks to get good kills, but you also need to know when to run. If you are overwhelmed by a team or a higher level, running south is often enough to make pursuers give up. If they don't abandon you for easier prey, run into the skeleton mine and let one of the skeletons attack you instead of a rival pker. Of course you can run all the way out of the wilderness, but if somebody is hitting you the whole way you better have at least two rows of food. Personally I don't bring teleport runes to the castle. It's not hard to escape, and most people won't waste the run energy chasing you far anyway. If you want to change worlds, go upstairs in the castle (the closest tower is the southwest one) or to the crater to the east, then log off. Never log on and off at the front doors of the castle, for obvious reasons. Sometimes a single pker can beat a team at the castle. It takes a little practice, but if there is a team about 5-10 levels lower than you around the castle, don't be afraid to take them on. When two people are attacking you from the same square, their HP bars can cover eachother up, and they may be too intent on teaming on you to see themselves go red. Run out of the zone when you eat (you should always have auto-retaliate off in the wildy...situations like this it will get you killed quickly). Try to concentrate on one person (again, the basic pking skills are important here, such as rapid right click attacking). If you can't beat the team, try to take them on out of the zone. Run out, and turn and attack the weakest/lowest HP teamer when you are about 1screen away from the multicombat zone. It's harder to not be lured back in if you are fighting mages/rangers. Sometimes you have to accept defeat, even with a lower level team. You have to conserve energy and food to escape, so don't plan on fighting a long time against multiple people at the castle. ~Varrok Pking This is where people say to start off pking, but edgeville is a better spot to start your career in ownage. Varrok is multicombat, and there are often teams. It is located to the north east of the Varrok palace, north on the path that the church is on. However, on the plus side, there are often many noobs wandering around. Varrok is the only place in the wilderness I recommend bringing teleport runes, as if you are in level 4 wilderness and 5+ people all attack you at once, you have to tele or die. Even spamming on your swordfish won't help you if you get hit by 7 firebolts in 2 seconds. Worldhop alot at varrok. On many worlds there are noobs scattered around for the pickings, and though 9/10 they will escape, that 1/10 may have a rune2hander and 300 chaos runes. Varrok is the best and worst of pking, there are all kinds of pures and normal players, pile jumping happens all the time, and you have to deal with it. I recommend you try varrok every once in a while just in case you get lucky, but avoid it in general. There are other spots than the ones I have named here, such as the Moss Giants, Greater Demons, Rune Rocks, Chaos Altar, Hill Giants, etc. These spots are better left to the aspiring high level or hardened and experienced pker, or teams. The moss giants and rune rocks are good for solo players whereas the greater demons and hill giants are popular teaming areas. They are worth checking out however, and pking around these higher leveled areas instead of directly at them may be a good choice for new pkers. The best advice I can give you for pking in Runescape is to have fun. Be prepared for your eventual death and having to work hard to get your stuff back. If you really hate having to play the actual game to make money, stockpile rune scimitars and strength amulets before heading out. Good luck.
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7% off runescape gold as 2017 Thanksgiving Promo on Rsorder for you Nov.6-Nov.14
The skies are alight with XP - 00:00 game time on 1st November to 23:59 game time on the 6th November, collect various supreme stars on Treasure Hunter for double the Bonus XP of regular fallen stars.It's as simple as that - celebrate fireworks night with these slices of Bonus XP and get training for those levels!You can now buy runescape 3 gold and find poll booths in Falador, Lumbridge, Varrock, Burthorpe, Catherby, Prifddinas and Menaphos - only accessible if you haven't already voted.LootScape!
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What is Treasure Hunter?
Treasure Hunter is playable within RuneScape, allowing players to use Keys to claim in-game items as prizes. These range useful resources to rare weapons and exclusive gear.Do you watch our live streams? No? Why not? This month we bring you LootScape, an all-new way for you to get yourself some awesome in-game goodies by watching our live streams every month.Just connect your RuneScape account to your Twitch account and tune into one of our Tuesday or Friday live streams to get some free stuff!
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Playing Treasure Hunter is simple - click the treasure chest icon that pops up when you log in. If you've not played before, just follow the on-screen guide.We've made further improvements to the polling system, this time introducing a new interface design to ease the voting process and give you guys a better idea of what you're voting on. You'll also no longer be able to change your mind once your vote has been submitted.
Everyone gets at least one Key per day, and RuneScape members get two. You can earn more Keys while playing the game, or stock up by redeeming Bonds.Like this quest? We'll be running a poll shortly to ask you guys if you think it should survive the Hallowe'en season, so stay tuned. We'll also be hosting balloon drops around lodestones (except Prifddinas) at 15 and 45 minutes past every hour - Monday 30th October through to Wednesday 1st November inclusive - for a chance at some Hallowe'en-themed prizes. Spookily, this falls within the window in which we're doubling the drop rates for the ectoplasmator, herb burner and the bone cremation ability - lasting two weeks following release!
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If you'd like more, you can also buy Keys on the website, or by clicking 'Buy Keys' within the Treasure Hunter interface in-game.One of the weirdest things that Jagex has done over the years is create random events that are most of the time a lot of fun. Most of these have been discontinued and to be fair most people felt these were annoying and nothing more than a bot stopping measure, but we felt when you came across one it was kind of cool. That is why we have asked around the rsorder.com office and found out what ones we liked best.
Which is better a abyssal whip or a saradomin sword?
Besides metioned below- get whip for attack, and defend or shared. WHIP HAS NO STRENGTH MOVE you can make up the lost stats of prayer by a shield... If your training strength then SS its sames stats besides slight prayer boost and the crush... Abyssal Whip -The Whip is alot cheaper than the Saradomin Sword and does slightly less damage if you are using the strength attack for the sara sword. The only advantage with the Abyssal Whip is that you can use a shield.
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Saradomin Sword - The Saradomin Sword has about the same stats as the whip with exception of the +70 Crush Bonus. Although, you cannot use a shield with the Saradomin Sword, and the sara sword has a two-hit special attack while the whip has a fairly useless special.
It is your choice!
If you have the money, the saradomin sword is a better choice, but it could go either way. If training strength is why your considering a sara sword, you should try out the zamorakian spear; as fast as a whip and has a very high stab bonus (+85) with a decent strength bonus (+75) and cost 4.6m
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Guide to walkthough Demon Slayer and win 10% off r3 gold(6.1-6.30)
START LOCATION: Gideon Bede, found in the Church to the east of Varrock Palace.SUGGESTED:Skills: A suitable combat levelItems: Food, Armour and weapons for the fights ahead.MONSTERS: 10 level 2 skeletons, 9 Zamorak monks and Delrith (level 15)NPCS: Spirit of Faith, Spirit of the Body, Spirit of the Mind
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1: STARTING OFF
To start the quest, talk to Gideon Bede, located inside the Church to the east of Varrock Palace. He will tell you that Denath is planning on summoning Delrith, a demon who tried to destroy Varrock over 150 years ago. He will ask for your help in retrieving silverlight, an enchanted sword that will aid in the battle against Delrith.
2: OBTAINING SILVERLIGHT
Once you have completed the trials, return to the central chamber and speak with the spirits once more. They will congratulate you, then head into the barrier around Silverlight and disappear. Collect Silverlight from its altar and head back up into the Church.
3: DESTROYING DELRITH
Head back to Gideon Bede. He will tell you that he has located Denath in a crypt below the Church of Zamorak, located in the south east of the city. Head there, and go down the trapdoor inside the church.
Once you have headed down the trapdoor, you will be attacked by two Zamorak monks. Defeat them and head east. Here you will face three more monks. Defeat these to continue on through to the next room to the east, where four more monks will attack. Defeat these to enter the main chamber, where a cutscene will show Denath summoning Delrith.
Use Sliverlight to kill Delrith. Should Delrith shout "PREPARE TO BE INCINERATED" make sure to be stood next to Gideon Bede, who will shield you from most of the damage. Make sure to watch your health also, as he can still hit very high through the shielding. Once he is defeated you will be returned to the Church of Saradomin. Speak to Gideon Bede again to complete the quest.
TIPS, TRICKS & NOTES
This quest was remade on 28 January 2013. If you have completed this quest before this date, you can complete the new version, but will not be awarded the quest points again.If you lose Silverlight after completing the quest, you can reclaim it from Gideon Bede.If you lose Darklight, you can reclaim it from Gideon Bede.If you lose the Avernic Book or Wand, you can also reclaim them from Gideon Bede.Once you have completed the quest, talk to Historian Minas to update a display in the museum of Varrock.
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OSRS ‘Kebos Lowland’ Update Brings New Slayer Creatures, Farm Patches and More
OSRS has added a new content update that includes the addition of the Kebos Lowlands. Find out everything about the new update including the new Hespori seeds, Alchemical Hydra and more.
Old School RuneScape's (OSRS) world is expanding as Thursday, Jagex launched a massive content update which include the Kebos Lowlands. The new region is the first major release for the game since it became a multi-platform title last October.
In the Kebos Lowlands, players will not only find the new town of Brimstone but also a brand new slayer monster – a multi-headed Alchemical hydra – as well as a new slayer dungeon, a farming guild, two new novice quests and brand-new rewards. The Kebos Lowlands rank among the more sizable and diverse new content additions the game has seen in six years, offering plenty of adventure opportunities for both high and low-level players.
Below we’ve put together an overview of everything announced in the OSRS Kebos Lowlands update, including details about the new Alchemical Hydra, Farm Patches and more.
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To access the new Kebos Lowlands, players should head to the far west of Kourend. While in Kebos you can enjoy pastimes such as Aerial Fishing, or take on a task given by Slayer Master, Konar quo Maten. To help acclimate players to all the new spaces in the Kebos Lowlands, the devs have put together a map of the area (see below) and a listing of teleport and transportation locations.
Getting Around The Kebos Lowlands
The Kebos Lowlands Jagex
1. The Farming Guild (entrance) - Farming Skillcape or Skills Necklace
2. The Farming Guild (inside) - Spirit Tree (85 Farming)
3. Fairy Ring - Start Fairytale Part II
4. Mount Karuulm (Konar quo Maten) - Kourend Diary Blessing (Hard = three per day, Elite = Unlimited)
5. Battlefront Teleport - the Arceuus Spellbook (60 percent Arceuus Favour 23 Magic)
6. Lovakengj A - Xeric's Talisman (5 percent Shayzien favour)
7. Kharedst's Memoirs - Forsaken Tower Quest
8. Kourend Castle A - Xeric's Talisman (Architectural Alliance)
9. Kourend Castle B - Kourend Castle Teleport (Transportation Incantations)
10. Shayzien Cemetery - Kharedst's Memoirs (Tale of the Righteous Quest)
11. Fairy Ring - Start Fairytale Part II
12. Lake Molch - each dock allows transport to the others
13. Mount Quidamortem - Xeric's Talisman (Ancient Tablet)
Kebos Lowland Farming Guild
New Hespori patches and seeds as well as a variety of farming quests have been added for the Kebos Lowlands. Jagex
If you feel the call of the land, there’s no better place in Gielinor to begin farming the land than the Kebos Lowlands. The area boars some of the richest most fertile soil in the region, despite the many Slayer Creatures that abide there. It’s conduciveness to farming make Kebos Lowlands the perfect place for a new Farming Guild. The guild is separated into three large greenhouses with each one acting as a different tier for the guild. The first tier requires 45 Farming to enter, the second requires 65 and the third requires 85. Entering the guild requires 60 percent Hosidius Favour, but it is possible to use stat boosts to enter the guild areas. You can find more details on the individual tier breakdowns in the official patch notes, here.
Farming Contracts
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Starting at Farming Level 45, players can find guildmaster Jane at the Farming Guild. She can assign players contracts that require them to grow certain crops within the Farming guild in exchange for seed packs — including seeds for the newest Hespori patch .  There are three tiers of contract available; Tier 1, Tier 2 and Tier 3 which each increase in difficulty.
New Patches
In addition to adding a farming guild, the new update also brings some new farming patches for players to cultivate. Their details are as follows:
·  Farming Demiboss: The Hespori Patch - Requires 65 Farming - The Hespori patch is a new patch unique to the second tier of the Farming guild. The only thing that can be grown here is a Hespori plant.
·  How To Find Hespori Seeds : The seeds for this plant can be randomly found while harvesting other plants (this can be toggled by talking to an NPC near the patch) or by completing Farming Contracts.
·  Hespori Boss - Once the patch has fully grown, the Hespori can be fought as a solo demi-boss. Killing the Hespori boss grants Farming experience. It has a loot table of seeds, including the unique White lily seed. -The Hespori Boss is  the only way for players to gather untradeable Anima seeds, the Hespori also has a chance of dropping the Bottomless compost bucket which can hold up to 10,000 compost of any kind . The Hespori is instanced with an item reclaim service that works identically to other grave systems like Grotesque Guardians/Zulrah/Vorkath, and only one can be utilised at any time. This means that any other graves will be wiped on death.
·  Bottomless Compost Bucket
·  Can be filled with regular, super, or Ultracompost.
·  Can only have one type of compost inside it at once.
·  Each compost used gives the bucket two charges of that kind of compost. Emptying the bucket will cause all compost stored within to be lost.
·  When used on a patch, the bucket uses one charge of the current filled compost.
·  The bucket can hold a maximum of 10,000 charges.
·  The bucket is tradeable when empty.
·  The bucket can be stored by a Tool Leprechaun whose interface has been reworked to be friendlier to use.
·  Anima Patch - Requires 76 Farming  - The Anima patch is a new patch unique to the second tier of the Farming guild. Planting something here has worldwide effects on all of your other patches. There are three types of seeds that can be planted here, which can only be obtained through fighting the Hespori and are untradeable.
·  Attas Seeds: When planted these grow into an Attas Plant. This plant provides increased yield to all other patches in the game.
·  Iasor Seeds: When planted these grow into an Iasor Plant. This plant decreases the disease chance for all other patches in the game.
·  Kronos Seeds: When planted these grow into a Kronos Plant. This plant increases the speed at which other patches grow by providing a chance to skip a growth stage. This affects all patches of the same type at once, keeping them in sync. These plants are active as soon as they are planted. Over their three and a half day life span, they grow from a seedling into a withering state. This state indicates that it is one stage away from death. Once it dies, its effects will cease until re-planted.
·  Celastrus Patch - Requires 85 Farming
·  The Celastrus patch is a new patch unique to the third tier of the Farming guild. Once a Celastrus patch has fully grown (which is 16 hours, the same length required to grow a fruit tree), it can be harvested for a tradeable resource, Celastrus wood, which can be turned into Battlestaves with level 40 Fletching.
·  The amount of Celastrus wood harvested from a fully grown Celastrus patch is random, much like the way harvesting herbs works, with a minimum number of lives to ensure a guaranteed amount each harvest.
·  Redwood Patch - Requires 90 Farming  - The Redwood patch is a new patch unique to the third tier of the Farming guild. Once fully grown (taking ~106 hours) the Redwood patch turns into a Redwood tree and can be cut down for logs and Woodcutting experience. The Redwood patch is relatively close to the bank found within the third tier of the Farming guild.
·  Large Compost Bin - Requires 45 Farming to access the first tier of the Farming guild - The Large Compost Bin works the same as any other Compost Bin but has the added benefit of being able to store double the usual amount of compost.
Existing Patch Improvements
·  Dragonfruit Trees - Requires 81 Farming: Dragonfruit trees can be grown in Fruit tree patches around Gielinor. The seeds are tradeable and are rarely obtained through nests, boss drops or by completing Farming Contracts. Dragonfruit trees have the same growth time as other fruit trees and give the following Farming experience; 140 XP for planting, 17,335 XP for checking its health and 70 XP for harvesting.
·  Harvesting a Dragonfruit Tree - Harvesting a Dragonfruit tree gives you Dragonfruit, a new food item that can either be eaten to heal 10 hitpoints or they can be baked into Dragonfruit pies at 73 cooking. Dragonfruit pies heal 10 hitpoints per serving and provide a temporary Fletching boost of +4. In addition to being a useful stat-boosting food, 10 Dragonfruit can be squeezed into a vial which can be used on the vents in Mount Karuulm to beome bottled Dragon's breath. This can be used to fully charge the Dragonfire shield and similar shields instantly.
·  White Lily - Requires 58 Farming: White lily can be grown in flower patches around Gielinor. The seeds are only dropped by the Hespori, but they are tradable. White lily has the same growth time as other flowers and gives the following Farming experience; 42 XP for planting and 250 XP for harvesting. When fully grown, a flower patch with White lily in it will protect all types of crops in adjacent allotment patches.
·  Potato Catci - Requires 64 Farming: Potato cacti can be grown in cactus patches around Gielinor. The seeds are tradeable and are rarely obtained through nests or by completing Farming Contracts. Potato cacti take 70 minutes to fully grow and give the following Farming experience; 68 XP for planting and 68 XP for harvesting. With the introduction of Potato cacti seeds, Potato cacti have been removed from the Nightmare Zone reward shop.
·  Snape Grass - Required 71 Farming - Snape grass can be grown in allotment patches around Gielinor. The seeds are tradeable and are rarely obtained through nests or by completing Farming Contracts. Snape grass takes 70 minutes to fully grow and gives the following Farming experience; 82 XP for planting and 82 XP for harvesting. With the introduction of Snape grass seeds, Snape grass would be removed from the Nightmare Zone reward shop.
Mount Karuulum: New Slayer Master and Creatures
Konar is the new Slayer Master in OSRS Keobs Lowlands Jagex
Atop Mount Karuulm you'll find Konar quo Maten, the newest Slayer Master. Konar is accessible to all players at a 75 or above combat level.  There is also a bank with a deposit box and poll booth, a furnace, and a weapon shop that sells various spears, warhammers and battleaxes. Konar is a little different when compared to your usual Slayer Master in that the tasks she assigns require you to kill monsters in a specific area Going out of your way to complete tasks from Konar has its benefits. Each task completed from Konar rewards the player with 18 Slayer reward points and all kills on task from this master have a chance of hitting a new global loot table. The chance of hitting this loot table is scaled by the combat level of the NPC you're fighting, and the loot is granted in addition to any normal drop you would receive. You can find out more about the rewards on the Konar Drop Table, here.
Alchemical Dragon and Other New Slayer Creatures
With a new Slayer Master comes new Slayer creatures, and a new area to kill them! North of the Farming Guild lies the sulphur volcano of Mount Karuulm, home to a brand-new Slayer dungeon. Here is a rundown of all the new Slyer creatures found in the Kebos Lowlands
·  Sulphur Lizard - Requires 44 Slayer - Sulphur Lizards, located within the Mount Karuulm Slayer Dungeon, are assigned by Mazchna, Vannaka and Chaeldar. They have no noteworthy mechanics or drops, and attack with melee only. They are intended to add some additional variety to the low-level Slayer bracket. Slayer Masters that assign Desert Lizards would instead assign "Lizards," allowing players to kill either Desert or Sulphur Lizards to complete their task. Unlike Lizards in the desert, these won't require Ice coolers to kill.
·  Wyrm - Requires 62 Slayer  - Wyrms, located within the Mount Karuulm Slayer Dungeon, are assigned by Duradel, Nieve, Chaeldar and Konar quo Maten. Wyrms have a very rare chance to drop the Dragon sword and Dragon harpoon, previously found within the Chambers of Xeric. Both the Dragon sword and Dragon harpoon have been removed from the Chambers of Xeric loot table.
·  Drake - Requires 84 Slayer - Drakes, located within the Mount Karuulm Slayer Dungeon, are assigned by Duradel, Nieve and Konar quo Maten. They do not fly and use both melee and ranged attacks. Drakes have a chance to drop their claws and teeth, both of which are attachments for boots.
·  A Drake claw can be combined with Boots of stone to create the tradeable Boots of Brimstone . This process cannot be undone. Boots of Brimstone require 70 Defence, 70 Magic, 70 Ranged and 44 Slayer to equip.
·  A Drake tooth can be combined with Holy sandals to create the tradeable Devout boots. This process cannot be undone. Devout boots require 60 Prayer to equip and are considered an item of Saradomin inside the God Wars Dungeon.
·   Hydra - Requires 95 Slayer - Hydras, located within the Mount Karuulm Slayer Dungeon, are assigned exclusively by Konar quo Maten. They use both ranged and magic attacks. Hydras have a chance to drop three untradeable ring pieces and a Hydra tail which is an attachment for the Dragonbone necklace.
·  When the Eye of the hydra, Fang of the hydra and Heart of the hydra are combined, these pieces form the tradeable Brimstone ring. The ring has no requirements to equip and has a 1/4 chance with each spell cast to ignore 10 percent of your opponent's total Magic Defence.
·  When a Hydra tail is combined with a Dragonbone necklace and a Bonecrusher, it forms the untradeable Bonecrusher necklace. The necklace requires 80 Prayer to equip and gives the effect of both the Bonecrusher and the Dragonbone necklace (the necklace must be equipped for 9 seconds to gain the effect of the Dragonbone necklace). The necklace is charged with Ecto-tokens as per the Bonecrusher and maintains the same Prayer restoration rate as the Dragonbone necklace. The effect of the Bonecrusher also applies whilst the Bonecrusher necklace is in your inventory. The process of combining these items is reversible.
·  Alchemical Hydra - Requires 95 Slayer - The Alchemical Hydra, located within the Mount Karuulm Slayer Dungeon, is a new solo Slayer boss assigned exclusively by Konar quo Maten. It can only be fought as part of a Hydra Slayer task or a Boss task (of which only Konar quo Maten will be able to assign). The Alchemical Hydra will not be an easy opponent, and as such you will be well rewarded if you manage to defeat it. It has a chance to drop the Hydra leather which is used to make Ferocious gloves , a Hydra claw which is an attachment for the Zamorak hasta, all Hydra unique drops and of course... a pet Alchemical Hydra.
·  Ferocious gloves are a new untradeable pair of gloves with a focus on offensive melee, requiring 80 Defence to equip. The Hydra leather used to make them is tradeable and must be taken to the Lithkren dungeon (requiring Dragon Slayer II) to be made into the gloves.
·  When a Hydra claw is combined with a Zamorakian hasta , it forms the tradeable Dragon hunter Lance. This process cannot be undone. The lance requires 70 Attack to equip and has the added effect of 20 percent increased Accuracy and Damage against Dragon creatures, though it loses its defensive capabilities during its creation.
For all other changes brought in the Kebos Lowlands update, be sure to check out the full patch notes on the OSRS website.
What do you think of the OSRS Krebos Lowlands update? Share your thoughts in the comments below!


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